Checkpoint LAB USB-RS232 Spécifications Page 12

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adjacent levels look different (you can reuse so me colors if you want, but you can’t h ave just one). You can also make
them glow, chang e with the number of fruits, etc., but these last things aren’t required.
Create floating, semi-transparent text that lasts a few seconds w hen a player finds a fruit. For transpa rency, you can use
a linear interpolation of RGB values between the underlying color and white. You should take advantage of the fact
that you are o nly required to use one tr a nsparent color to simplify the problem. I n particular, you can dedica te a region
of the palette to hold copies of the regular colors wh en viewed through the transparen t color. The color you choose
should be based on the given demo progra m. You w ill need to work with the main game event loop in rtc
thread in
mazegame.c in order to get the text to last for a few seconds.
Handin
Both the checkpoint and the final ha ndin will require you to sit down with a TA in the lab to demonstrate your code
and to answer a few questions.
You may also complete a ny missed functionality from the Checkpoint 1 demo at the Checkpoint 2 demo to receive
half the credit on the points y ou missed.
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